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All (9) ((9 results))
- Table: 21-26-0002Description: The Open Database of Recreational and Sport Facilities (ODRSF) is a listing of recreational and sport facilities across Canada from open sources. Facilities are classified into one of the following eighteen types: trails, sports fields, arenas, athletic parks, beaches, casinos, community centres, gyms, marinas, parks, playgrounds, pools, race tracks, rinks, skate parks, splash pads, stadiums, and miscellaneous. The listing contains the names, addresses, and geo coordinates of facilities, as well as the facility type as assigned in the data source. The ODRSF is based on data from authoritative sources that include among them provincial, territorial and municipal governments. The ODRSF is released as open data under the Open Government License - Canada and provided as a zipped comma-separated values (.csv) file.Release date: 2021-09-28
- 2. Gambling, 2010 ArchivedArticles and reports: 75-001-X201010813255Geography: CanadaDescription:
This product presents the latest facts and figures on gambling in Canada.
Release date: 2010-09-21 - 3. Consumer Demand for Entertainment Services ArchivedArticles and reports: 63F0002X2003042Description:
There is a sizable consumer market for entertainment services in Canada. Regardless of economic conditions, most Canadian households will pay for at least one entertainment pursuit during a given year. In 1999, consumer spending on entertainment services totalled $9.7 billion, an amount representing 1% of Canada's GDP.
This paper compares the spending patterns of Canadians on entertainment services, by province, household income level and household type. The "Entertainment Services" category is constructed using several pre-existing commodity groups from the Survey of Household Spending.
Release date: 2003-03-14 - 4. Consumer demand for entertainment services ArchivedArticles and reports: 63-016-X20020026438Geography: CanadaDescription:
There is a sizeable consumer market for entertainment services in Canada. Entertainment services consumption is influenced by economic conditions. For example, during economic downturns expenditures on discretionary items such as entertainment are usually the first to be cut. The opposite is usually the case when the economy is buoyant. Thus, entertainment services providers are more affected by business cycle fluctuations than industries that provide necessities.
Release date: 2002-10-28 - 5. Update on gambling ArchivedArticles and reports: 75-001-X20000014887Geography: CanadaDescription:
This note updates national and provincial data for most charts and tables published in two previous Perspectives articles on gambling.
Release date: 2000-03-08 - 6. The Gambling Industry: Raising the Stakes ArchivedArticles and reports: 63F0002X1999026Description:
Growth in the gambling industries has continued to outstrip that of most industries. Gambling has brought such economic benefits as increased revenues and employment to many regions. Although some communities have not embraced the arrival of casinos and video lottery terminals, most households in Canada do participate in and spend money on some form of gambling activity. This article presents a statistical portrait of Canada's gambling industry. It examines the economic output, jobs, and government revenues generated by the gambling industry, and also provides provincial comparisons.
Release date: 1999-09-03 - 7. The gambling industry: raising the stakes ArchivedArticles and reports: 63-016-X19980044488Geography: CanadaDescription:
This article presents an updated statistical portrait of the gambling industry in Canada. It examines economic output, jobs and government revenue, and provides provincial comparisons.
Release date: 1999-04-15 - 8. The gambling industry: Raising the stakes ArchivedArticles and reports: 75-001-X19980044037Geography: CanadaDescription:
Since the introduction of casinos and video lottery terminals in the 1990s, growth in gambling has outstripped that of most other industries. This article updates an earlier examination of employment and government revenue for this industry, as well as average household spending on games of chance.
Release date: 1998-12-09 - Articles and reports: 63-016-X19980023999Geography: CanadaDescription:
Consumer expenditures by households are increasingly a driving force behind economic growth - not only for many individual industries, but also for the overall economy. In 1996, personal expenditures amounted to 58.3% of Canada's nominal gross domestic product (GDP), up from 56.6% in 1986. Aggregate consumer spending patterns are affected by several factors. Consumer tastes can shift over time, as new commodities are introduced and others become outdated. As well, changes in the demographic, economic and social characteristics of consumers can affect consumer decisions, as can shifts in the relative prices, utilities and quality levels of different goods and services.
Release date: 1998-10-15
Data (1)
Data (1) ((1 result))
- Table: 21-26-0002Description: The Open Database of Recreational and Sport Facilities (ODRSF) is a listing of recreational and sport facilities across Canada from open sources. Facilities are classified into one of the following eighteen types: trails, sports fields, arenas, athletic parks, beaches, casinos, community centres, gyms, marinas, parks, playgrounds, pools, race tracks, rinks, skate parks, splash pads, stadiums, and miscellaneous. The listing contains the names, addresses, and geo coordinates of facilities, as well as the facility type as assigned in the data source. The ODRSF is based on data from authoritative sources that include among them provincial, territorial and municipal governments. The ODRSF is released as open data under the Open Government License - Canada and provided as a zipped comma-separated values (.csv) file.Release date: 2021-09-28
Analysis (8)
Analysis (8) ((8 results))
- 1. Gambling, 2010 ArchivedArticles and reports: 75-001-X201010813255Geography: CanadaDescription:
This product presents the latest facts and figures on gambling in Canada.
Release date: 2010-09-21 - 2. Consumer Demand for Entertainment Services ArchivedArticles and reports: 63F0002X2003042Description:
There is a sizable consumer market for entertainment services in Canada. Regardless of economic conditions, most Canadian households will pay for at least one entertainment pursuit during a given year. In 1999, consumer spending on entertainment services totalled $9.7 billion, an amount representing 1% of Canada's GDP.
This paper compares the spending patterns of Canadians on entertainment services, by province, household income level and household type. The "Entertainment Services" category is constructed using several pre-existing commodity groups from the Survey of Household Spending.
Release date: 2003-03-14 - 3. Consumer demand for entertainment services ArchivedArticles and reports: 63-016-X20020026438Geography: CanadaDescription:
There is a sizeable consumer market for entertainment services in Canada. Entertainment services consumption is influenced by economic conditions. For example, during economic downturns expenditures on discretionary items such as entertainment are usually the first to be cut. The opposite is usually the case when the economy is buoyant. Thus, entertainment services providers are more affected by business cycle fluctuations than industries that provide necessities.
Release date: 2002-10-28 - 4. Update on gambling ArchivedArticles and reports: 75-001-X20000014887Geography: CanadaDescription:
This note updates national and provincial data for most charts and tables published in two previous Perspectives articles on gambling.
Release date: 2000-03-08 - 5. The Gambling Industry: Raising the Stakes ArchivedArticles and reports: 63F0002X1999026Description:
Growth in the gambling industries has continued to outstrip that of most industries. Gambling has brought such economic benefits as increased revenues and employment to many regions. Although some communities have not embraced the arrival of casinos and video lottery terminals, most households in Canada do participate in and spend money on some form of gambling activity. This article presents a statistical portrait of Canada's gambling industry. It examines the economic output, jobs, and government revenues generated by the gambling industry, and also provides provincial comparisons.
Release date: 1999-09-03 - 6. The gambling industry: raising the stakes ArchivedArticles and reports: 63-016-X19980044488Geography: CanadaDescription:
This article presents an updated statistical portrait of the gambling industry in Canada. It examines economic output, jobs and government revenue, and provides provincial comparisons.
Release date: 1999-04-15 - 7. The gambling industry: Raising the stakes ArchivedArticles and reports: 75-001-X19980044037Geography: CanadaDescription:
Since the introduction of casinos and video lottery terminals in the 1990s, growth in gambling has outstripped that of most other industries. This article updates an earlier examination of employment and government revenue for this industry, as well as average household spending on games of chance.
Release date: 1998-12-09 - Articles and reports: 63-016-X19980023999Geography: CanadaDescription:
Consumer expenditures by households are increasingly a driving force behind economic growth - not only for many individual industries, but also for the overall economy. In 1996, personal expenditures amounted to 58.3% of Canada's nominal gross domestic product (GDP), up from 56.6% in 1986. Aggregate consumer spending patterns are affected by several factors. Consumer tastes can shift over time, as new commodities are introduced and others become outdated. As well, changes in the demographic, economic and social characteristics of consumers can affect consumer decisions, as can shifts in the relative prices, utilities and quality levels of different goods and services.
Release date: 1998-10-15
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